Arthur Stone

Product Manager | Producer | Game Designer
· 773-315-8991 · LinkedIn
Summary

Product manager and game designer with a decade of experience building data-informed products from concept to market — including a $6.5M-valued SaaS startup and enterprise partnerships with Fortune 500 clients. Brings a player-first research practice grounded in contextual field studies, generative interviews, competitive intelligence, and playtest-driven iteration. Proven at translating user and player insights into features, roadmaps, and cross-functional alignment across engineering, design, analytics, and marketing.

Work Experience
Co-Founder, Chief Product Officer — Evercycle, Remote
2022 – 2024

Led end-to-end product strategy, technical architecture, and go-to-market execution for a B2B SaaS IT platform, managing a globally remote team of 6 while securing $6.5M in pre-seed valuation and collaborated with Fortune 500 clients to drive customer-informed feature development.

  • Product Strategy and Roadmap: Led end-to-end product strategy and lifecycle — aligning stakeholders, conducting market research, and gathering customer feedback — to deliver an enterprise-ready SaaS platform that reduced customer workflow time by 75%.
  • Feature Development: Owned full-cycle delivery of two enterprise features: a data-parsing tool built through direct UX research with Salesforce — processing 5,000+ requests and 10,000 return labels in a monitored 48-hour live operation with zero failures, generating $30K in new revenue — and a government-compliant SMS notification system via Twilio that closed a 4-month enterprise negotiation with Angie's List.
  • Product Innovation: Designed an industry-first IT circularity CPQ tool using a proprietary database built from APIs and market research, closing 3 early design partners and establishing a market-first innovation.
  • Cross-Functional Collaboration: Recruited and led a globally remote 4-person sales and engineering team while managing third-party vendor and investor relationships to keep execution aligned with business objectives.
  • Market Intelligence & Customer Research: Drove market entry into a new enterprise vertical by conducting 8+ generative research interviews with ICP candidates, leveraging Apollo for persona mapping, and maintaining a competitive intelligence database analyzing competitor pricing, messaging, and product positioning — synthesizing findings into an ICP document and go-to-market strategy that directly informed product design decisions and the acquisition of enterprise logos including Angie's List.
  • Technical Leadership: Architected core product business logic, database design, and UI design; built and maintained real-time product health dashboards using GCP and AWS CloudWatch — monitoring API error rates and request volume via direct SQL queries — translating operational data into recurring reports for sales, marketing, and investor decisions; led platform migration from AWS microservices, accelerating engineering delivery.
  • Customer Success: Owned customer success for Fortune 500 accounts including Salesforce, T-Mobile, and Angie's List, driving a 100% retention rate and converting all annual contracts into multi-year renewals.
Product Manager — Second Life Mac, Skokie IL
2021 – 2022

Launched an end-to-end enterprise web app to reduce manual data collection for enterprise IT teams increasing enterprise client accounts by 30% (including Starbucks, T-Mobile, and Snapchat).

  • User Research & Field Study: Conducted a contextual inquiry field study across 10 warehouse departments — including field shadowing, 20+ structured 1:1 interviews, recorded video walkthroughs, attitudinal research, and competitor warehouse tours — to diagnose bottlenecks and system integration failures impacting SLA compliance at 500K device volume; synthesized findings into service blueprints and a training manual adopted company-wide for onboarding 70+ seasonal workers, contributing to a 67% reduction in operational time.
Product Manager, Web Content — Loyola University Chicago
2014 – 2021

Managed a large-scale university website with 1,500+ pages and 600K annual impressions, leading a major redesign across 17 decentralized teams.

  • Stakeholder Management: Aligned stakeholders to develop and execute a full website redesign, coordinating training rollout and collaborating on content strategy that increased organic traffic by 80%.
Product Consultant — Self-Employed, Remote
2024 – Present
  • Leading cross-functional design and marketing teams through a technical web platform migration for a higher-education client, reducing broken links by 83% through structured QA workflows and stakeholder coordination.
Game & Production Experience
Game Designer, Producer — Fungi Defenders (Godot 4.6), Solo Project
April 2026 – Present
  • Designed and iterated on a card-based autobattler from concept through three prototype stages and 10 structured playtest sessions with 11 participants — using recorded session analysis and affinity mapping to synthesize player feedback into iterative design decisions — developing core systems around a fungal-lifecycle economy, lane-based tactical combat, and a living board mechanic; currently building the full implementation in Godot 4.6.
Producer, Game Designer Escape From Area 51! (Board Game), Solo Project
Oct 2025 – Feb 2026
  • Oversaw 3-month production cycle including GDDs, scope management, asset pipelines, QA, and 11 playtest sessions with 44 participants; sought mentorship from a Senior Designer at Standing Stone Games.
Producer, Co-Host — Evergreen Podcast Network
2019 – 2022
  • Produced 200+ podcast episodes (>500K downloads), managing schedule, guests, editing, and weekly releases for 4 years.
Skills
Product Development Product strategy & roadmap, agile/scrum, UX research, user story development, feature scoping & prioritization, UI design, QA
Technical AWS, GCP, AWS CloudWatch, React, Python, Twilio, Figma, SQL/database design, API integration, platform architecture
Data & Research Market research, competitive analysis, player research, generative interviews, ICP development, affinity mapping, data-driven decision making, UX field research
Leadership Cross-functional team leadership, remote team management, stakeholder alignment, vendor management, customer success
Business Development Fundraising & investor relations, go-to-market strategy, business development, pricing/negotiations, ACV/revenue growth
Education
B.S. Psychology — Loyola University Chicago
Game Design Fundamentals and Prototyping Bootcamp — Game Design Skills

Taught by Jeremiah Franczyk (LOTR: Online), Lectures by Alex Brazie (WoW, LoL, Ori)

Mastering Game Systems and Monetization Bootcamp — Game Design Skills (Enrolled)

Taught by Dan Felder (Hearthstone, Legends of Runeterra)

Additional Relevant Coursework: Data Processing, Analysis, and Visualization; Dynamic Programming Languages; Database Systems — Loyola University Chicago