Product manager and game designer with a decade of experience building data-informed products from concept to market — including a $6.5M-valued SaaS startup and enterprise partnerships with Fortune 500 clients. Brings a player-first research practice grounded in contextual field studies, generative interviews, competitive intelligence, and playtest-driven iteration. Proven at translating user and player insights into features, roadmaps, and cross-functional alignment across engineering, design, analytics, and marketing.
Led end-to-end product strategy, technical architecture, and go-to-market execution for a B2B SaaS IT platform, managing a globally remote team of 6 while securing $6.5M in pre-seed valuation and collaborated with Fortune 500 clients to drive customer-informed feature development.
Launched an end-to-end enterprise web app to reduce manual data collection for enterprise IT teams increasing enterprise client accounts by 30% (including Starbucks, T-Mobile, and Snapchat).
Managed a large-scale university website with 1,500+ pages and 600K annual impressions, leading a major redesign across 17 decentralized teams.
Taught by Jeremiah Franczyk (LOTR: Online), Lectures by Alex Brazie (WoW, LoL, Ori)
Taught by Dan Felder (Hearthstone, Legends of Runeterra)
Additional Relevant Coursework: Data Processing, Analysis, and Visualization; Dynamic Programming Languages; Database Systems — Loyola University Chicago