Building systems that make games worth playing for a long time.
A tactical deckbuilder where nothing fully dies. Defend an enchanted forest from a Robot Corporation by deploying mushroom minions, casting spells, and mastering an economy where even your discards become fuel.
A cooperative tile-flipping adventure for 1-4 players, Escape from Area 51! combines wacky sci-fi antics with stealthy, strategic chaos as you race to freedom.
A skeleton running for mayor of a very strange town. Drag-and-drop vignette puzzles with tiered vote rewards — how well you help people, not just whether you do, determines if democracy prevails.
Purge Battalions are a mockup of a guild progression system I made for fun for Helldivers 2 as an answer to a design test.
A single-player coin flip-and-write game built inside a tight design challenge: coins, pencil, and paper only, under ten minutes, solo. You're a dwarven smith, and every flip of the hammer is a flip of a coin.